![]() ![]() The debate over whether Firewatch is or isn’t a game will be unavoidable, and gives you that same sense of being in a real space and of moving through it. Instead of being a survival simulator like The Long Dark, which too had a similar soft, watercolour art direction, Firewatch is most similar to Gone Home. ![]() This can be seen throughout Firewatch’s visual style that feels similar to the games of those two companies the protagonist Henry’s character design reminding me of Eddie Riggs of Brütal Legend, and a world drawn like a cross between Telltale’s graphic novel style and the animated film Wreck-It Ralph, but with artist Olly Moss’ influence clear also. The director and the writer for Firewatch worked together to lead the team that produced the first season of Telltale’s The Walking Dead, and lead artist Jane Ng used to work for Double Fine. The developers, Campo Santo, are a new studio based in San Francisco, and have built a team of experienced designers and programmers. ![]() I imagined something akin to The Long Dark, but with sunlight. Reviews // 8th Feb 2016 - 6 years ago // By Tom Bickmore Firewatch Reviewįirewatch was not the game I thought it was going to be. ![]()
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